Short bio

Hi, I'm Max. After several years working as a mechanical designer in mechanical engineering.
I decided in 2024 to take a new direction. Over the past few years, I discovered how much I enjoy working on games. From early prototypes to shaders, materials, sound design, and small technical experiments.

So far, I have taught myself a lot, but I also realized how broad and complex this field is.
That is why I decided to study at technical college. There, I am able to deepen my knowledge, learn how to work in these areas, and build the foundation I need to establish myself in the multimedia field.

M

Experience & Education

2024-current

Student

Technical college

Studying to deepen my knowledge in multimedia, games, and interactive systems.

2015-2024

Mechanical design background

Design Engineer Plant Engineering and Research & Development

Plant Engineering: Worked on components, assemblies, and technical documentation for industrial plant engineering applications.

Research & Development: Developed and detailed technical solutions in an R&D setting, with a focus on construction, precision, and practical concepts.

Apprenticeship

Apprenticeship as mechanical design engineer: Built a foundation in technical drawing, CAD, mechanical engineering basics, and constructive implementation.

Skills

Game Development

Game DevelopmentGame DesignLevel DesignGameplay ProgrammingGame MechanicsGame Systems DesignTechnical Game DesignGame AIPlayer ControlsPhysics & Collision SystemsUI & HUD ImplementationAnimation IntegrationVFX IntegrationAudio IntegrationSave Systems & ProgressionPrototypingPlaytestingBalancingDebugging & Optimization

Tools

Unreal Engine 5Unity

Programming

Object-Oriented ProgrammingSoftware ArchitectureAlgorithm DevelopmentData StructuresEvent-Driven ProgrammingState MachinesData-Driven SystemsAPI IntegrationDatabase BasicsDebuggingRefactoringCode OptimizationVersion ControlTechnical DocumentationWeb Prototyping

Tools

C#C++JavaPythonHTMLCSSJavaScriptPHPSQL

3D & Animation

3D ModelingHard-Surface ModelingOrganic ModelingLow-Poly ModelingHigh-Poly ModelingSculptingRetopologyUV MappingTexturingMaterials & ShadingLightingRenderingRiggingKeyframe AnimationCharacter AnimationObject AnimationCamera Animation

Tools

Blender

2D Art & Visual Design

Pixel ArtSprite DesignRough Concept ArtCharacter DesignEnvironment DesignIcon DesignUI Asset DesignTexture CreationImage EditingCompositingVisual EffectsColor TheoryTypographyLayout Design

Tools

PhotoshopAsepritePaint.NET

UX/UI & Prototyping

User Experience DesignUser Interface DesignInteraction DesignInformation ArchitectureUser FlowsWireframingMockupsInteractive PrototypesLow-Fidelity PrototypingHigh-Fidelity PrototypingResponsive DesignUsability TestingUser-Centered DesignAccessibility BasicsDesign SystemsUI Guidelines

Tools

Figma

Engineering & Manufacturing

Engineering DesignProduct DevelopmentMechanical DesignCAD ModelingParametric ModelingAssembly ModelingTechnical DrawingsDesign DocumentationDesign ValidationSimulationStructural AnalysisDesign OptimizationRapid PrototypingAdditive ManufacturingIndustrial 3D PrintingDesign for ManufacturingDesign for Additive ManufacturingPrint PreparationPost-Processing

Tools

AutoCADCreo ModelingAnsysMicrosoft Office