2026

Maze Gaze

A game built for the Tobii EyeX eye tracker. Navigate mazes using only your eyes.

Description

This prototype explores gaze-based movement and interaction in Unity. I worked on the overall game architecture, level design, Tobii EyeX integration, player movement, fog-of-war mechanics, power-ups, obstacles, scoring, menus, UI logic, and the general gameplay flow.

Devlog notes

  • Gaze Movement: The player character or camera is controlled based on the player's gaze direction by using raycasts or gaze vectors from the eye-tracking/input system.
  • Input System: The input system processes inputs such as keyboard, mouse, controller, or gaze data and passes them to the game logic as actions.
  • PowerUps: Power-ups are collectible objects that trigger temporary effects when collected, such as increased speed, extra points, or improved visibility.
  • Scoring: The scoring system calculates the player's score based on actions such as progress, collected items, mistakes, or completed goals.
  • Visual Feedback: Visual feedback shows the player through colors, animations, particles, UI elements, or effects that an action was detected or an event occurred.
  • Level Flow: The level flow controls the structure of a level, including start, goals, transitions, obstacles, events, reaching the level end, and the scoreboard.